Slavesdocs

◉ $SLVE token

Fees & burns

Every fee the game takes, and where it goes.

Every coin that moves in the game goes through one ledger with a reason attached, so the game knows exactly how much gold its fees take. That total is what the burn is built on.

Fees the game takes

These are house fees: the gold leaves the economy rather than going to another master.

FeeSizeStatus
Pit house cut5% of every purse (10g / 25g / 50g per match)live
Crack Legs Jimmy's stall150-220g per slavelive
Barn slave market21-225g per slave, by classlive
John The Cracker (buying)Full price of everything he sellslive
Clan war declaration500glive
Training Post boost1000g per 24 hourslive
Unclaimed death dropsGold nobody loots within 5 minuteslive
Exchange spreadAt least 10% between buy and selllive

Trades between masters (auctions, the item board and the trade window) carry no fee: that gold changes hands, it doesn't leave.

From fees to burns

Planned for TGE
  1. The game totals the gold taken by house fees over each period.
  2. That gold is valued in $SLVE at the exchange's mid price.
  3. That much $SLVE is bought back and burned, permanently removing it from supply.
  4. The $SLVE the exchange spread earns is burned too.
  5. Each burn is published so anyone can check it against the fee totals.

The result: burns scale with activity. More masters, more Pit matches, more slaves bought, the more $SLVE is burned.