◎ Economy

Buildings

Silos, houses, forges and what each does.

Buildings cost materials, not gold. Press B to place one.

BuildingCostMaxDoes
Woodcutter64 wood4Assigned slaves chop; stores 1000 weight
Quarry128 wood, 64 stone4Assigned slaves quarry stone
Shed96 wood, 32 stone4Storage (1000 weight)
Silo192 wood, 96 stone6Stores crops (500 weight); speeds nearby crops
House160 wood, 64 stone6Pantry your slaves eat from; breeding
Blacksmith128 wood, 160 stone, 16 iron2Forge armour
Church192 wood, 192 stone, 32 iron1Found and run a clan
Training Post280 wood2Up to 8 slaves spar and gain 1 Combat a day (2 while boosted for 1000g a day)

Demolishing returns half the materials; anything stored comes back to your inventory.

Tools & armour

ItemRecipeNotes
Axe5 woodChops trees; 12 damage as a weapon
Pickaxe4 wood, 2 stoneMines iron; 10 damage
Hoe3 wood, 1 ironPlant and harvest
Bandaid2 cottonHeals 20 HP
Helmet20 iron, 10 wood15% less damage taken
Chestplate40 iron, 20 wood15% less damage taken
Leggings25 iron, 12 wood15% less damage taken

Armour is forged within reach of your own blacksmith. Each piece cuts damage by 15%; wear all three for a 15% set bonus, 60% in all. It works half as well against slaves.