◎ Economy
Buildings
Silos, houses, forges and what each does.
Buildings cost materials, not gold. Press B to place one.
| Building | Cost | Max | Does |
|---|---|---|---|
| Woodcutter | 64 wood | 4 | Assigned slaves chop; stores 1000 weight |
| Quarry | 128 wood, 64 stone | 4 | Assigned slaves quarry stone |
| Shed | 96 wood, 32 stone | 4 | Storage (1000 weight) |
| Silo | 192 wood, 96 stone | 6 | Stores crops (500 weight); speeds nearby crops |
| House | 160 wood, 64 stone | 6 | Pantry your slaves eat from; breeding |
| Blacksmith | 128 wood, 160 stone, 16 iron | 2 | Forge armour |
| Church | 192 wood, 192 stone, 32 iron | 1 | Found and run a clan |
| Training Post | 280 wood | 2 | Up to 8 slaves spar and gain 1 Combat a day (2 while boosted for 1000g a day) |
Demolishing returns half the materials; anything stored comes back to your inventory.
Tools & armour
| Item | Recipe | Notes |
|---|---|---|
| Axe | 5 wood | Chops trees; 12 damage as a weapon |
| Pickaxe | 4 wood, 2 stone | Mines iron; 10 damage |
| Hoe | 3 wood, 1 iron | Plant and harvest |
| Bandaid | 2 cotton | Heals 20 HP |
| Helmet | 20 iron, 10 wood | 15% less damage taken |
| Chestplate | 40 iron, 20 wood | 15% less damage taken |
| Leggings | 25 iron, 12 wood | 15% less damage taken |
Armour is forged within reach of your own blacksmith. Each piece cuts damage by 15%; wear all three for a 15% set bonus, 60% in all. It works half as well against slaves.