Slavesdocs

☗ Slaves

Classes & stats

Lemons, Brutes, Skirmishers and the five stats.

Every slave has a class, a gender, an age, and five stats from 1 to 10.

Classes

ClassBuilt forHeavyFarmCombatCraftIntellectBarn price
LemonCheap field hands2612321-31g
BruteLumber and stone95622102-150g
SkirmisherFighting44966153-225g

The numbers are class averages. Each slave rolls its own stats within ±3 of them, so a lucky Lemon can out-farm an unlucky Brute. Check the stat line before you buy.

The five stats

StatDrives
HeavyWood and stone work, and max HP (56 at Heavy 1, 80 at 5, 110 at 10)
FarmingCrop work
CombatPunch damage: each punch rolls 1 to Combat (see Fighting)
CraftCrafting work
IntellectCarried into bloodlines

Work output scales with the matching stat: 1 + (stat - 5) x 6%. A stat-1 worker produces 76% of a stat-5 worker; a stat-10 worker produces 130%.

Basics

  • Max HP is 50 + 6 x Heavy, so 80 for an average slave. Slaves heal 0.4 HP a second out of combat.
  • A master can keep up to 40 slaves.
  • Slaves follow you unless assigned to a building. Press X to whistle them all back.
  • Babies can't work, fight or be sold until they grow up (24 hours).

Where to get them

  • The barn market: a rotating stock of 12, refilled every 45 seconds.
  • Crack Legs Jimmy: six junk slaves, always in stock, 150-220g. See Markets & traders.
  • The auction house: other masters' slaves.
  • Runaways: free, if you can catch them. See Runaways.
  • Breeding: see Breeding & bloodlines.