◎ Economy
Markets & traders
The barn, the auction house, vendors and Jimmy.
The barn market
The big barn in the middle of town. It always has around 12 slaves for sale, restocked every 45 seconds, priced by class. Sell a slave back and you get half what it cost.
Crack Legs Jimmy
Jimmy sits by his tent on the beach and never runs out. He always has six slaveson his stall, restocked the moment one sells. They're fighters: Combat 3-7 (low far more often than high), every other stat 1-3. None go for less than 500g, and the price climbs with Combat: around 550-650g for Combat 3, 750g for 4, 950g for 5, 1,250g for 6 and 1,700g for 7. They come adult and follow you straight away.
John The Cracker
The trader near the market. His shelf changes every day: potatoes and wood always (until they sell out), plus 2-4 other goods, each in limited stock at a price that swings a little day to day. He buys everything below, every day, but he'll pay out at most 500g a day to any one player (resets at 00:00 UTC); past that, sell to other players on the auction house.
| Item | He sells at | He buys at |
|---|---|---|
| Wood (every day) | about 6g | 2g |
| Potatoes (every day) | about 8g | 2g |
| Stone (some days) | about 3g | 1g |
| Iron (some days) | about 25g | 3g |
| Corn / wheat / garlic / strawberries (some days) | about 9-12g | 5g |
| Seeds (some days) | about 5-14g | 4g (potato 2g) |
| Cotton and cotton seeds | Never sold | 5g / 4g |
The auction house
- List slaves and items for 24, 36 or 48 hours, with a starting bid and an optional buyout.
- No listing fee and no cut: the seller keeps every coin. Up to 12 active listings each.
- Bids are held while you lead and refunded in full if you're outbid.
Trading directly
Click another master to open a trade window. Gold, items and slaves swap directly with no fee.