Slavesdocs

◎ Economy

Markets & traders

The barn, the auction house, vendors and Jimmy.

The barn market

The big barn in the middle of town. It always has around 12 slaves for sale, restocked every 45 seconds, priced by class. Sell a slave back and you get half what it cost.

Crack Legs Jimmy

Jimmy sits by his tent on the beach and never runs out. He always has six slaveson his stall, restocked the moment one sells. They're fighters: Combat 3-7 (low far more often than high), every other stat 1-3. None go for less than 500g, and the price climbs with Combat: around 550-650g for Combat 3, 750g for 4, 950g for 5, 1,250g for 6 and 1,700g for 7. They come adult and follow you straight away.

Tip
Jimmy's slaves are the quickest way to fill a Pit squad or a work crew. Breed them up later.

John The Cracker

The trader near the market. His shelf changes every day: potatoes and wood always (until they sell out), plus 2-4 other goods, each in limited stock at a price that swings a little day to day. He buys everything below, every day, but he'll pay out at most 500g a day to any one player (resets at 00:00 UTC); past that, sell to other players on the auction house.

ItemHe sells atHe buys at
Wood (every day)about 6g2g
Potatoes (every day)about 8g2g
Stone (some days)about 3g1g
Iron (some days)about 25g3g
Corn / wheat / garlic / strawberries (some days)about 9-12g5g
Seeds (some days)about 5-14g4g (potato 2g)
Cotton and cotton seedsNever sold5g / 4g

The auction house

  • List slaves and items for 24, 36 or 48 hours, with a starting bid and an optional buyout.
  • No listing fee and no cut: the seller keeps every coin. Up to 12 active listings each.
  • Bids are held while you lead and refunded in full if you're outbid.

Trading directly

Click another master to open a trade window. Gold, items and slaves swap directly with no fee.