Slaves
From the Slaves Wiki
Slaves do your work and your fighting. Every slave has a class, a gender, an age, HP, a hunger bar and five stats from 1 to 10. You can own up to 40 at once, babies included.
Classes
| Class | Heavy | Farming | Combat | Craft | Intellect | Barn price |
|---|---|---|---|---|---|---|
| Brute | 9 | 5 | 6 | 2 | 2 | 102-150g |
| Skirmisher | 4 | 4 | 9 | 6 | 6 | 153-225g |
| Lemon | 2 | 6 | 1 | 2 | 3 | 21-31g |
Stats
| Stat | What it does |
|---|---|
| Heavy | Max HP, and output at a Woodcutter's Hut, Quarry or Blacksmith |
| Farming | Output at a Silo |
| Combat | Punch damage: each punch rolls 1 up to Combat. See Combat |
| Craft | No job uses it yet; it passes down through breeding |
| Intellect | No job uses it yet; it passes down through breeding |
Work output
Each delivery a worker makes is scaled by the stat its job uses. Stat 5 is normal.
| Stat | 1 | 3 | 5 | 7 | 10 |
|---|---|---|---|---|---|
| Output | 76% | 88% | 100% | 112% | 130% |
| Max HP (Heavy) | 56 | 68 | 80 | 92 | 110 |
Following and working
- A slave that isn't assigned follows you around and joins your fights.
- Press X to whistle: every slave you own drops what it is doing and comes to you.
- Assign a slave to a building and it works there. Workers move at 50% speed around the job.
- Slaves only work, eat and get hungry while you are online.
- Slaves heal 0.4 HP a second out of combat.
- Babies can't work, fight or be sold until they grow up (24 hours).
- Dead slaves are gone for good.
Buying and selling
- Barn Market: priced by class. Sell a slave back there for 50% of what you paid.
- Crack Legs Jimmy: always has stock, all junk.
- Auction House and Trading.
- Free: Runaways and Breeding.
Keeping them alive
Slaves get hungry. A hungry slave stops working, and one left at zero dies. Read Hunger before you buy your second slave.