The Pit
The Pitis the arena west of town. Two masters each pay an entry fee and bring a squad of their own slaves, and the squads fight until one side is down. The masters stand in the ring and watch. The winner takes the purse. Slaves that go down aren't lost: they get back up at half health when the squad leaves the Pit.
Brackets
| Bracket | Squad size | Entry fee | Winner takes |
|---|---|---|---|
| Skirmish | 1-5 | 100g | 180g |
| Melee | 6-10 | 250g | 450g |
| Warband | 11+ | 500g | 900g |
Entering
Talk to The Pit Master, pick a bracket and pick your fighters. A fighter must be an adult following you: not assigned to a building, not a baby, not starving.
The fight
- Both masters and squads are sent to a free pit. A 10 s countdown, then the bell.
- Slaves pick random enemies and switch targets every few seconds. Each punch rolls 1 up to the slave's Combat stat. See Combat.
- You can't act in the ring with one exception: you can hand-feed your own fighters. Each bite heals them (a Potato heals 4 HP).
- Dead slaves are dead for good.
- A fight that runs 5 min is decided by survivors, then total HP. A dead heat refunds both fees.
- The result shows for 8 s, then everyone is sent home.
The purse
The winner takes both entry fees minus a 10% house cut. A Skirmish purse is 200g, so 180g goes to the winner. A win also earns +3 cruelty, and a loss costs 2.
Rank
Every master has a Pit rating that starts at 1000. Beating an equal opponent moves both of you by 16 points.
| Rank | Rating |
|---|---|
| Fodder | 0+ |
| Bloodied | 1050+ |
| Veteran | 1150+ |
| Champion | 1275+ |
| Legend | 1400+ |
Training
Survivors come out harder: a slave still standing that made a kill gains +1 Combat, and any other survivor has a 50%chance of +1. Combat caps at 10. A slave that went down gains nothing, even if it made kills first; it's revived at half health after the fight.